Dec 4, 2017 6:56:38 GMT
Post by Deleted on Dec 4, 2017 6:56:38 GMT
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[attr="class","hopelovename"] [attr="class","hopelovename2"] Senri Mizushima [attr="class","hopelovelyric"]
[attr="class","hopeloveleft"] ALIAS // Sen [attr="class","hopeloveleft"]AGE // Twenty nine [attr="class","hopeloveleft"]GENDER // Female [attr="class","hopeloveleft"]GROUP // Civilian |
[attr="class","hopelovetitle"]APPEARANCE
[attr="class","hopelovetop"][attr="class","hopelovesub"]
HAIR // Black[break]
EYES // Dark brown[break]
SKIN // Fair Asian[break][break]
ATTIRE[break][break]
Her preferred outfits tend toward comfortable hoodies, cargo pants, and lightweight running shoes. When out and about, she often wears a black heavy duty web belt and matches her outfits accordingly. Attached to the belt and strapped to each leg are several matching drop leg pouches emblazoned with the international green cross on a white circle, each a first aid kit in their own right and treated with waterproofing. Her work outfits, by contrast, are sharp business casual and good pairs of flats.
[break][break]
GENERAL[break][break]
Just scraping the five foot mark and a bit over one hundred pounds, Senri is lean and fit, her limbs corded with muscle. Her black hair is long and well cared for, falling to her waist when let down but most often put up in some fashion. Her skin has a natural olive tone, and her diamond face frames dark brown eyes over a small nose.
HAIR // Black[break]
EYES // Dark brown[break]
SKIN // Fair Asian[break][break]
ATTIRE[break][break]
Her preferred outfits tend toward comfortable hoodies, cargo pants, and lightweight running shoes. When out and about, she often wears a black heavy duty web belt and matches her outfits accordingly. Attached to the belt and strapped to each leg are several matching drop leg pouches emblazoned with the international green cross on a white circle, each a first aid kit in their own right and treated with waterproofing. Her work outfits, by contrast, are sharp business casual and good pairs of flats.
[break][break]
GENERAL[break][break]
Just scraping the five foot mark and a bit over one hundred pounds, Senri is lean and fit, her limbs corded with muscle. Her black hair is long and well cared for, falling to her waist when let down but most often put up in some fashion. Her skin has a natural olive tone, and her diamond face frames dark brown eyes over a small nose.
[attr="class","hopelovetitle"]PERSONALITY
[attr="class","hopelovetop"]
Senri is a driven young woman possessed of boundless energy. Very much an extrovert, she is at her happiest when surrounded by people. About the only thing quiet about her is the deep integrity and fortitude at her core. She is a Christian, identifying as a fundamental Baptist. It is a source of strength for her and a strong influence on every aspect of her life. While going out of her way not to be overbearing, she is not shy about her affiliation. With such things as magic and physical deities being a legitimate part of the world, this can be cause for some awkwardness, never mind more mundane conflicts. She tries to avoid the latter by letting her actions speak for themselves, preferring to let others start conversations concerning them but responding enthusiastically if they do. That faith and her passion for parkour, with its philosophy of efficiency, have melded with her basic transparency to make her a very direct person with an exuberance for living that she does her best to make contagious.
[break][break]
Aside from parkour, she is deeply committed to medicine, seeing it as the single most effective means by which she can contribute to society. She is musically inclined, though toward singing rather than an instrument. She at least recalls her lessons in music class to the point of acquiring a musician's aversion to discordance. Her tastes in music outside of sacred tend more toward orchestral and ethnic and less toward (American) pop and rock, though she is far from immune from earworms regardless of genre. Due to the enforced moderation imposed upon her by her body chemistry, she is highly adverse to alcohol and caffeinated beverages, preferring mild herbal teas, alternatives such as chai, and even plain hot water in a pinch. Social creature though she is, she also prefers to avoid being placed in situations that would expose her to the former.
Senri is a driven young woman possessed of boundless energy. Very much an extrovert, she is at her happiest when surrounded by people. About the only thing quiet about her is the deep integrity and fortitude at her core. She is a Christian, identifying as a fundamental Baptist. It is a source of strength for her and a strong influence on every aspect of her life. While going out of her way not to be overbearing, she is not shy about her affiliation. With such things as magic and physical deities being a legitimate part of the world, this can be cause for some awkwardness, never mind more mundane conflicts. She tries to avoid the latter by letting her actions speak for themselves, preferring to let others start conversations concerning them but responding enthusiastically if they do. That faith and her passion for parkour, with its philosophy of efficiency, have melded with her basic transparency to make her a very direct person with an exuberance for living that she does her best to make contagious.
[break][break]
Aside from parkour, she is deeply committed to medicine, seeing it as the single most effective means by which she can contribute to society. She is musically inclined, though toward singing rather than an instrument. She at least recalls her lessons in music class to the point of acquiring a musician's aversion to discordance. Her tastes in music outside of sacred tend more toward orchestral and ethnic and less toward (American) pop and rock, though she is far from immune from earworms regardless of genre. Due to the enforced moderation imposed upon her by her body chemistry, she is highly adverse to alcohol and caffeinated beverages, preferring mild herbal teas, alternatives such as chai, and even plain hot water in a pinch. Social creature though she is, she also prefers to avoid being placed in situations that would expose her to the former.
[attr="class","hopelovetitle"]HISTORY
[attr="class","hopelovetop"]
A native of New York City, Senri has been a runner ever since her earliest memories. Born of first-generation Japanese, she was raised speaking both Japanese and English fluently. Growing up, she would constantly disappear, wandering off to explore (often at a run) and forever filling her parents with both worry and pride in her independence. To her delight, her third grade P.E. teacher decided to introduce parkour as an optional activity, and she was hooked from then on, seizing on every chance she got to practice. Starting in middle school, she was a member of her schools' track teams, thriving on the competition and giving a good account of herself. This was supplemented by lessons in aikido, and she eventually reached the rank of shodan. In her sophomore year of high school, she took a part-time job at a nearby pizzeria, starting as an insider. This coincided with a childhood interest in the medical field she never outgrew, and the earnings that were not saved up went toward funding her Basic Life Support certification.
[break][break]
Heeding the advice of her parents and teachers, she applied for college in her senior year. As a result, she was able to begin the trek toward paramedic certification immediately upon graduation, with the eventual goal of becoming a doctor. Though she successfully acquired her driver's license, she decided to save her money by using the road bike she received as a graduation present, becoming a delivery girl at the pizzeria. Between it and every means of financial assistance she could get her name attached to, she graduated with a B.S. in Emergency Services and certification on both the state and national level. While she was able to secure a position in FDNY's EMS, the workload swept away thoughts of further education for a good year. Only after becoming accustomed to the frenetic schedule did she consider herself up to the challenge of juggling work and school once again. Armed with both certification and experience, she was able to apply successfully for medical school.
[break][break]
Between work and stubbornly persisting to apply herself to her studies, she ran herself ragged. In the midst of all that, she manifested rather quietly the day after her twenty-third birthday while out for a run. So quietly, in fact, that it took her a good week to figure out that something had happened. After that, she set to solving the puzzle presented by her own body, applying her imagination toward testing her limits. Even so, it never occurred to her to don a mask. She was unique, and unique meant unwanted attention even in the city famed for its universally blasé attitude toward the unusual. It was her secret and a blessing rather than a curse, one she took great pains to guard. In a supreme instance of irony, she did so well at hiding her gift that she denied herself, had she but known it, the resource of her parents. Both were members of old Families and would no doubt have been delighted to find that the gift had skipped only one generation rather than two. And so, three years later and much more frazzled, she emerged with her MD and exchanged a place in EMS for an emergency medicine residency slot. Now, with the advent of the Event and its repercussions, superheroism remains a very distant priority for her, but she's found time to grow comfortable with her powers regardless. Whether or not she will claim her heritage remains to be seen.
A native of New York City, Senri has been a runner ever since her earliest memories. Born of first-generation Japanese, she was raised speaking both Japanese and English fluently. Growing up, she would constantly disappear, wandering off to explore (often at a run) and forever filling her parents with both worry and pride in her independence. To her delight, her third grade P.E. teacher decided to introduce parkour as an optional activity, and she was hooked from then on, seizing on every chance she got to practice. Starting in middle school, she was a member of her schools' track teams, thriving on the competition and giving a good account of herself. This was supplemented by lessons in aikido, and she eventually reached the rank of shodan. In her sophomore year of high school, she took a part-time job at a nearby pizzeria, starting as an insider. This coincided with a childhood interest in the medical field she never outgrew, and the earnings that were not saved up went toward funding her Basic Life Support certification.
[break][break]
Heeding the advice of her parents and teachers, she applied for college in her senior year. As a result, she was able to begin the trek toward paramedic certification immediately upon graduation, with the eventual goal of becoming a doctor. Though she successfully acquired her driver's license, she decided to save her money by using the road bike she received as a graduation present, becoming a delivery girl at the pizzeria. Between it and every means of financial assistance she could get her name attached to, she graduated with a B.S. in Emergency Services and certification on both the state and national level. While she was able to secure a position in FDNY's EMS, the workload swept away thoughts of further education for a good year. Only after becoming accustomed to the frenetic schedule did she consider herself up to the challenge of juggling work and school once again. Armed with both certification and experience, she was able to apply successfully for medical school.
[break][break]
Between work and stubbornly persisting to apply herself to her studies, she ran herself ragged. In the midst of all that, she manifested rather quietly the day after her twenty-third birthday while out for a run. So quietly, in fact, that it took her a good week to figure out that something had happened. After that, she set to solving the puzzle presented by her own body, applying her imagination toward testing her limits. Even so, it never occurred to her to don a mask. She was unique, and unique meant unwanted attention even in the city famed for its universally blasé attitude toward the unusual. It was her secret and a blessing rather than a curse, one she took great pains to guard. In a supreme instance of irony, she did so well at hiding her gift that she denied herself, had she but known it, the resource of her parents. Both were members of old Families and would no doubt have been delighted to find that the gift had skipped only one generation rather than two. And so, three years later and much more frazzled, she emerged with her MD and exchanged a place in EMS for an emergency medicine residency slot. Now, with the advent of the Event and its repercussions, superheroism remains a very distant priority for her, but she's found time to grow comfortable with her powers regardless. Whether or not she will claim her heritage remains to be seen.
[attr="class","hopelovetitle"]POWER
[attr="class","hopelovetop"][attr="class","hopelovesub"]
ABILITY[break][break]
Senri is a broad-spectrum aerokinetic, a power she's channeled toward enhancing her speed and agility, as well as her escape and evade skills. Given her creativity and penchant for pushing herself, however, she is far from limited to those avenues of power usage. In particular, she can directly manipulate the atmosphere to bring about winds of all sorts, as well as create and dampen both sounds and mirages, all with a fine degree of control. In addition to making her faster and more nimble, she can traverse the air as if it was solid ground, up to and including the simulation of a ground-based obstacle course. Lastly, she can fly with extreme precision and the attendant resistance to the g-forces exerted, though not extreme speed.
[break][break]
OTHER ABILITIES[break][break]
A runner to her bones, Senri's body is in top form. Years of zipping around the city, as well as participating in track and field, have significantly honed her dexterity and fitness. She can think and react intelligently on the fly. The many inevitable falls and accidents and consistent, dedicated training have left her about as tough as she can get. She doesn't miss much and is possessed of a very strong sense of situational and spatial awareness. She's learned to pick out and catalog exits, routes of passage and escape, potential danger, and things of interest or suspicion on an almost instinctual level. As a paramedic, this watchfulness was extended to evaluating health at a glance and a constant vigilance toward medical emergencies. More importantly, perhaps, is that she has learned to do all this without giving outward signs of it. Additionally, between the discipline needed to exercise her powers and granted by her study of aikido, the mental state of 'the flow' learned and perfected through parkour, and an unassailable faith, this unique blend has granted her both an impressively resilient will and a variety of means to defend herself from both psychic and mystic forays against it. Add to that a natural stubborn streak, and most mental assaults are considerably blunted. Mass debilitation attacks will slow her, but can eventually be tuned out. Directly targeted attacks stand more chance to keep her down but require most assailants to work for it.
[break][break]
LIMITS[break][break]
In general, Senri is limited to affecting either line of sight or herself, except in regards to atmospheric manipulation. Without a direct target and in favorable conditions, she can influence enough of the surrounding atmosphere to directly create and influence a respectable supercell. She can bring about the logical conclusion of a tornado if left alone, but this, in particular, is much more finicky. In no small part, this is due to moral compunctions toward collateral damage as much as it is because of how delicate such a storm can be. While she can influence atmospheric pressure within natural bounds and temperature to a more limited extent, other meteorological phenomena such as humidity and lightning are outside her control and changes may only be brought about as an indirect extension of her efforts. At their strongest, the winds she can create can pick up and throw a large adult. When using her powers to enhance her speed, she can reach about 150 miles per hour, though any 'running' past about 30 is mostly pretense. Theoretically, her speed is limited only by the speed of the tailwind she can give herself, but she can only go so fast before her speed begins to necessitate the cruising altitudes for aircraft. Her limit is consciously imposed with regards to the obstacles she can expect to face when traveling nap-of-the-earth. In addition, the air giving her a push still obeys the laws of physics, needing to build momentum. In practice, this means that if she is going 100 miles per hour, a correspondingly fast wind is following her and tearing up everything in her vicinity as she passes. As far as her abilities with sound manipulation are concerned, she can effectively silence the sound of her passage, as well as selectively silence a person or people. She can throw her voice with ease, and even play music. It can, however, be turned to offensive use. She can create and sustain pure noise at incapacitating levels with extreme precision, providing openings for restraint or for more serious offensive measures, but not permanently damaging of itself. However, as noise of that level is more overpressure than sound, she must take care to avoid inflicting more serious injuries. Unlike most of her abilities, this is limited to line of sight by the naked eye. Her ability to create mirages works by creating an area of heat haze (with the attendant heat, of course) a half mile in diameter at most. She can then impose short-lived mirages either upon the affected area or as independent images, up to full Fata Morgana, though none have the clarity of a comparable illusion or holographic projection. This is also how she can keep herself comfortable against wind chill and cold in general. This ability creates a temperature gradient by vibrating air molecules either erratically, for the area effect, or very precisely to change their reflection and refraction index in a way that creates the desired image. She cannot raise the air temperature any higher than necessary for the desired effect, and when using this ability to warm herself, it is always accompanied by a visible heat haze around her. Her powers are both physically and mentally taxing, though the latter more so. The longer she uses her powers and the more things she's doing with them, the easier it is for her concentration to break. When her endurance runs out, anything she has set into motion with her powers will be freed to play itself out in a natural manner. She loses the ability to use her powers until she recovers from the backlash, as well as being left both exhausted and ravenous.
[break][break]
WEAKNESSES[break][break]
Butterfly Effect
[break][break]
Senri is not a trained meteorologist by any stretch. While she has an instinctive grasp of cause and effect when using her abilities, her ability to compensate for the disturbances she makes is both basic and limited to the immediate present. A sufficiently powerful display of her abilities can quickly cascade into far greater effects beyond her control. As such, 'reasonable use of force' is more important for her to observe than for most metahumans, and not always something that she remembers.
[break][break]
Centipede's Dilemma
[break][break]
Senri's power usage is largely instinctive. Much like directing a person's attention to the process of breathing, being made to ponder the mechanics of her powers is enough to distract her from their easy use, complete with the accompanying backlash.
[break][break]
Drug Hypersensitivity
[break][break]
Though generally in good health, Senri's body is highly sensitive to changes in its chemistry. While this was true before her manifestation, it is a condition that was greatly exacerbated afterward. As such, it rejects many drugs outright, and the adverse effects of drugs (prescription or otherwise) hit her sooner, harder and longer, greatly restricting the options available to her when the need arises. This extends even to holistic remedies, though to a lesser extent. Of the prescriptions she can tolerate, their warning labels are dogma rather than a friendly suggestion and the possibility of overdose is a real and consistent threat. This extends to recreational drugs. While she wouldn't dream of doing hard or even most soft ones, caffeine, nicotine, and alcohol are all substances that will throw her for a loop. While she can tolerate caffeine in careful moderation, second-hand smoke and spiked drinks will both make her life thoroughly miserable.
[break][break]
Perfectionist
[break][break]
Senri is big on getting the details just right and is capable of intense focus on completing a task. However, this is often at the expense of neglecting other tasks completely, and her situational awareness goes out the window.
[break][break]
ABILITY[break][break]
Senri is a broad-spectrum aerokinetic, a power she's channeled toward enhancing her speed and agility, as well as her escape and evade skills. Given her creativity and penchant for pushing herself, however, she is far from limited to those avenues of power usage. In particular, she can directly manipulate the atmosphere to bring about winds of all sorts, as well as create and dampen both sounds and mirages, all with a fine degree of control. In addition to making her faster and more nimble, she can traverse the air as if it was solid ground, up to and including the simulation of a ground-based obstacle course. Lastly, she can fly with extreme precision and the attendant resistance to the g-forces exerted, though not extreme speed.
[break][break]
OTHER ABILITIES[break][break]
A runner to her bones, Senri's body is in top form. Years of zipping around the city, as well as participating in track and field, have significantly honed her dexterity and fitness. She can think and react intelligently on the fly. The many inevitable falls and accidents and consistent, dedicated training have left her about as tough as she can get. She doesn't miss much and is possessed of a very strong sense of situational and spatial awareness. She's learned to pick out and catalog exits, routes of passage and escape, potential danger, and things of interest or suspicion on an almost instinctual level. As a paramedic, this watchfulness was extended to evaluating health at a glance and a constant vigilance toward medical emergencies. More importantly, perhaps, is that she has learned to do all this without giving outward signs of it. Additionally, between the discipline needed to exercise her powers and granted by her study of aikido, the mental state of 'the flow' learned and perfected through parkour, and an unassailable faith, this unique blend has granted her both an impressively resilient will and a variety of means to defend herself from both psychic and mystic forays against it. Add to that a natural stubborn streak, and most mental assaults are considerably blunted. Mass debilitation attacks will slow her, but can eventually be tuned out. Directly targeted attacks stand more chance to keep her down but require most assailants to work for it.
[break][break]
LIMITS[break][break]
In general, Senri is limited to affecting either line of sight or herself, except in regards to atmospheric manipulation. Without a direct target and in favorable conditions, she can influence enough of the surrounding atmosphere to directly create and influence a respectable supercell. She can bring about the logical conclusion of a tornado if left alone, but this, in particular, is much more finicky. In no small part, this is due to moral compunctions toward collateral damage as much as it is because of how delicate such a storm can be. While she can influence atmospheric pressure within natural bounds and temperature to a more limited extent, other meteorological phenomena such as humidity and lightning are outside her control and changes may only be brought about as an indirect extension of her efforts. At their strongest, the winds she can create can pick up and throw a large adult. When using her powers to enhance her speed, she can reach about 150 miles per hour, though any 'running' past about 30 is mostly pretense. Theoretically, her speed is limited only by the speed of the tailwind she can give herself, but she can only go so fast before her speed begins to necessitate the cruising altitudes for aircraft. Her limit is consciously imposed with regards to the obstacles she can expect to face when traveling nap-of-the-earth. In addition, the air giving her a push still obeys the laws of physics, needing to build momentum. In practice, this means that if she is going 100 miles per hour, a correspondingly fast wind is following her and tearing up everything in her vicinity as she passes. As far as her abilities with sound manipulation are concerned, she can effectively silence the sound of her passage, as well as selectively silence a person or people. She can throw her voice with ease, and even play music. It can, however, be turned to offensive use. She can create and sustain pure noise at incapacitating levels with extreme precision, providing openings for restraint or for more serious offensive measures, but not permanently damaging of itself. However, as noise of that level is more overpressure than sound, she must take care to avoid inflicting more serious injuries. Unlike most of her abilities, this is limited to line of sight by the naked eye. Her ability to create mirages works by creating an area of heat haze (with the attendant heat, of course) a half mile in diameter at most. She can then impose short-lived mirages either upon the affected area or as independent images, up to full Fata Morgana, though none have the clarity of a comparable illusion or holographic projection. This is also how she can keep herself comfortable against wind chill and cold in general. This ability creates a temperature gradient by vibrating air molecules either erratically, for the area effect, or very precisely to change their reflection and refraction index in a way that creates the desired image. She cannot raise the air temperature any higher than necessary for the desired effect, and when using this ability to warm herself, it is always accompanied by a visible heat haze around her. Her powers are both physically and mentally taxing, though the latter more so. The longer she uses her powers and the more things she's doing with them, the easier it is for her concentration to break. When her endurance runs out, anything she has set into motion with her powers will be freed to play itself out in a natural manner. She loses the ability to use her powers until she recovers from the backlash, as well as being left both exhausted and ravenous.
[break][break]
WEAKNESSES[break][break]
Butterfly Effect
[break][break]
Senri is not a trained meteorologist by any stretch. While she has an instinctive grasp of cause and effect when using her abilities, her ability to compensate for the disturbances she makes is both basic and limited to the immediate present. A sufficiently powerful display of her abilities can quickly cascade into far greater effects beyond her control. As such, 'reasonable use of force' is more important for her to observe than for most metahumans, and not always something that she remembers.
[break][break]
Centipede's Dilemma
[break][break]
Senri's power usage is largely instinctive. Much like directing a person's attention to the process of breathing, being made to ponder the mechanics of her powers is enough to distract her from their easy use, complete with the accompanying backlash.
[break][break]
Drug Hypersensitivity
[break][break]
Though generally in good health, Senri's body is highly sensitive to changes in its chemistry. While this was true before her manifestation, it is a condition that was greatly exacerbated afterward. As such, it rejects many drugs outright, and the adverse effects of drugs (prescription or otherwise) hit her sooner, harder and longer, greatly restricting the options available to her when the need arises. This extends even to holistic remedies, though to a lesser extent. Of the prescriptions she can tolerate, their warning labels are dogma rather than a friendly suggestion and the possibility of overdose is a real and consistent threat. This extends to recreational drugs. While she wouldn't dream of doing hard or even most soft ones, caffeine, nicotine, and alcohol are all substances that will throw her for a loop. While she can tolerate caffeine in careful moderation, second-hand smoke and spiked drinks will both make her life thoroughly miserable.
[break][break]
Perfectionist
[break][break]
Senri is big on getting the details just right and is capable of intense focus on completing a task. However, this is often at the expense of neglecting other tasks completely, and her situational awareness goes out the window.
[break][break]
[attr="class","hopelovebot1"]
PLAYED BY SKYCAT
PLAYED BY SKYCAT
[attr="class","hopelovebot2"]
MINAMI TSUDA as SENRI MIZUSHIMA
PHARAOH LEAP.
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